8 races. 2 factions. 6 courses.
Over the following weeks we are going to launch data on the 8 playable races in Mist’s metaverse. As we get nearer to the Demo date, we are going to launch extra Lore and historical past of the races.
Every race is distinct, with particular talents, particular strengths, and weaknesses. Every race has 2 genders, female and male.
The race you select will decide your gameplay model. Your race will decide your friendships. Your race will decide your persona, and persona in-game.
The Elf is a misunderstood and historical race centered on the non secular and shadow arts. Elves are crafty, extraordinarily clever, and harsh strategists. A lot of their time is dedicated to the energetic arts, the technique of fight, and weapon expertise. Throughout Midirim, Elves are recognized for his or her self-discipline and highly-effective battle and fight technique.
They combine teachers, self-discipline, and need for energy to make fearful armies. This self-discipline might also trigger them to be heartless and unnecessarily violent. Elves worth self-discipline and success.
Elves additionally range in shade, starting from mild to darkish. The thriller of whether or not or not their pores and skin shade issues in-game will likely be revealed within the coming weeks.
They will go invisible for a short while, they’ve a bigger hitbox for his or her ranged and spell assaults (making it simpler to goal your talents on opponents), they’ve elevated vital strike likelihood, and extra.
We’ll go into extra element about the remainder of the racial talents in a later article.
Our Elf went by means of 2 totally different design iterations.
We weren’t absolutely proud of our first elf, so we re-designed him and created a personality that we have been extra proud of.
The primary draft of the elf began with some detailed design across the head form, ear form, and extra.
We needed the ears to be a spotlight level, for consideration to be drawn there.
Subsequently we would have liked to make the ears giant and cell. They wanted to be designed in a approach to enable for motion.
As soon as the ears and head form have been designed, we added our first layer of poly.
We added extra particulars, modified polycount, and labored on the hair.
The ultimate results of the first elf is proven above. It was good. However we needed a very totally different look. So we moved on to the 2nd iteration.
We start the 2nd elf with the fundamental form and fast verts. We needed him to be athletic and agile.
After finalizing the verts we proceed modeling. We start including extra superficial particulars, together with musculature, outlined hair, and extra physique particulars.
At this level we start hardening the physique, making the cuts extra outlined, and the physique turns into extra “shredded” and lean.
As soon as the physique form has been modeled, we start including colours.
Keep in mind, the elves have a number of pores and skin colours. Right here we start with a extra mild pores and skin model.
Because the coloring is nearing completion, we discover that the physique turns into extra practical and the musculature begins trying extra actual, and fewer cartoony. In fact in our model we all the time preserve a degree of stylized cartoon.
A closeup of the lightskin face reveals the main points within the eyes, and the musculature achieved on the physique.
And the ultimate outcomes are as proven under:
In a couple of days we are going to spotlight our ___________ character. Any guesses?